Soda Game 是专注 Steam 平台的出海独立游戏工作室,已在 Steam 发布 《末日核心: 机甲幸存者》和 《星际掠夺者: 幸存者》,我们处于早期阶段,创始人均有海外背景,来自字节和腾讯。希望你有做游戏的热情,玩过大量 Steam 游戏,对工作负责,自驱。我们需要你能够至少实习 3 个月以上。
职责:
- 协助游戏视效(Niagara, Particle System)设计
- 协助地图设计和制作
- 协助美术游戏素材筛选,优化及整合,确保素材与产品风格一致
- 熟悉 Unreal Engine 5 游戏引擎,了解 Maya, Blender, Substance 等 DCC 工具链,有性能优化能力。
- 扎实的美术基础和良好的审美能力
- 能够使用英语作为书面工作语言,无障碍阅读一手英文技术资料和虚幻官方教程
进阶:
- 有项目经验者优先
- 学习能力强优先
上下班时间自由,无打卡,完成任务即可。提供高性能主机+4K高刷屏,非办公时间可用设备玩游戏。
Soda Game is an indie studio focused on overseas publishing for the Steam platform. We’ve released Core of the Iron Core: Mech Survivor and Astro Looter: Survivor, and are in the early stage of growth. Our founders have overseas backgrounds and experience at ByteDance and Tencent.
We’re looking for a passionate, self-driven game developer who loves Steam games and can commit to a 3+ month internship.
Responsibilities:
- Assist in the game visual effect (Niagara, Particle system) design and development
- Assist in game level design and visual improvement
- Help with the selection, optimization, and integration of art assets, ensuring consistency with the product's style.
- Familiarity with Unreal Engine 5 and DCC tools like Maya, Blender, and Substance, with some understanding of graphics performance optimization.
- Strong artistic foundation and a good sense of aesthetics.
- Comfortable with Git collaboration and reading English technical docs.
Preferred Qualifications:
- Prior project experience is a plus.
- Strong learning ability is prioritized.
Flexible hours, no clock-in, high-end PC + 4K monitor (also for gaming after work).