Unreal 游戏开发
2026-02-16 00:00:09 刷新
100-150/天 深圳 本科 5天/周 实习3个月
一对一导师留学生实习可转正实习不打卡不加班
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职位描述:
Soda Game 是专注 Steam 和 PC 平台,AI 驱动的独立游戏自研和发行团队,我们在 Steam 拥有多个已上线作品。我们处于 Seed 阶段,创始人知名海外/大厂背景。 我们需要你能够至少实习 3 个月以上。 职责: 1. 负责游戏部分功能模块的开发和测试,贡献可维护的高质量代码 基础: 1. 使用 Unreal C++ 和蓝图进行游戏开发,有快速开发游戏业务逻辑的能力,有扎实的技术基础 2. 使用 Cursor 等 AI IDE 进行游戏工程开发,拥抱 AI 工具和 Vibe Coding。 3. 熟悉 GAS 和 Unreal UMG (Common UI) , 对图形性能优化有一定理解 4. 熟悉 Maya, Blender, Substance 其一的 DCC 工具链 5. 熟悉 Git 协作 6. 能够使用英语作为书面工作语言,无障碍阅读一手英文技术资料和虚幻官方教程 进阶: - Unity / Cocos 引擎使用经验 - 有游戏 Demo 或实际项目开发经验优先 - 学习能力强优先 弹性上下班时间,提供高性能办公设备。我们视所有早期 Partner 为创始团队的一员。 Soda Game is an independent game development and publishing team focused on the Steam platform. We develop games as well as AI products that assist game development. We are the developers of Steam titles such as Iron Core: Mech Survivors, Astro Looter: Survivors, Dead Stock, and Lunar Frontline. We are at an early stage, and our founders come from top universities, with overseas experience and backgrounds at top tech firms. We’re looking for a passionate, self-driven game developer who loves Steam games and can commit to a 3+ month internship. You will: 1. Develop and test game features, delivering clean, maintainable code. Requirements: 1. Proficient in Unreal C++ and Blueprints, with solid gameplay logic skills. 2. Use AI IDEs such as Cursor for game engineering development, and embrace AI tools / Vibe Coding. 3. Familiar with GAS, Unreal UMG (Common UI), and basic graphics optimization. 4. Skilled in at least one DCC tool (Maya/Blender/Substance). 5. Comfortable with Git collaboration and reading English technical docs. Nice to have: - Unity or Cocos experience. - Game demo or project experience. - Strong learning ability Flexible working hours and high-performance workstations are provided; we treat all early partners as integral members of our founding team.
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简历要求: 不限
截止日期:2026-03-19
工作地点:
广东省/深圳/南山区 深圳市软件产业基地
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